Observatory Layers
Manage visibility & styles
WaPOR Style
Basin Layer Style
Region Layer Style
Country Layer Style
Province Layer Style
Commune Layer Style
City Layer Style
Aquifer Layer Style
LSI Perimeter Layer Style
LSI Sectors Layer Style
SMSI Layer Style
Sub-Basin Layer Style
River Layer Style
Dam Layer Style
Well Layer Style
Hydrological Station Layer Style
Weather Station Layer Style
Piezometer Layer Style
Isohyetal Map Style
ET0 Map Style
Isothermal Map Style
Isohelic Map Style
Isotachic Map Style
Dam Watershed Layer Style
Dam Watershed Rivers Layer Style
Scenarios Management
Browse the game state, manage visibility, and work through assets, resources, and overlays from one structured panel.
Game setup
Select the scenario, session, and active year before using the map tools below.
Boundary tools
Control the scenario boundary and import or edit it when needed.
Flows & overlays
Reveal water and energy fluxes, then refine which flows should remain visible.
Visibility & editing
Turn asset layers on, choose how they render, and access editing tools.
Asset catalog
Open categories first, then drill into each asset type and its individual records.
Visibility & editing
Control resource nodes, labels, and display mode from one place.
Resource catalog
Browse resource families first, then expand each type to inspect individual entries.
Overlay sources
Attach external GIS layers and keep them grouped separately from gameplay data.
No extra layers added yet
Digitize Scenario Boundary
Click on the map to create boundary vertices. Double-click to finish.
Digitize Map Layer
Click on the map to create layer geometry. Double-click to finish.
Digitize Game Asset
Click on the map to create asset. Use point for buildings, polygon for areas.
Geometry type is automatically set based on asset type
Select a session first to see available players
Digitize Resource Node
Click on the map to create a resource node. Use point for source, polygon for resource areas.
Select the geometry type for this resource node
Scenario Information
- Created on
- Last updated
- Default zoom level
- Max players
- Max turns
- River flow
- Groundwater level
- Public scenario
Simplify Asset Geometry
Tolerance Guide:
Geographic (lat/lon):
0.0001 = light (~11m)
0.001 = moderate (~111m)
0.01 = heavy (~1.1km)
Projected (meters):
1 = light (1m)
10 = moderate (10m)
100 = heavy (100m)
Simplify Resource Geometry
Tolerance Guide:
Geographic (lat/lon):
0.0001 = light (~11m)
0.001 = moderate (~111m)
0.01 = heavy (~1.1km)
Projected (meters):
1 = light (1m)
10 = moderate (10m)
100 = heavy (100m)
Geometry Simplified Successfully!
Original points:
-
New points:
-
Reduction:
-